Weekly Devlog 7


Finally fucking free to work on the game

Fully functional navmesh

- Obstacle Avoidance

- Movement with animations

- State change between actions

- Attack when nearby

Player detection methods

- Far away detection using raycast and areas

- Nearby detection using an Area

- Attack area (monster attacks when player touches this area)

Gun


- Changed from Glock 19 to Beretta 92 (M9) to change a bit from the usual gun you see in every single videogame

- Found a texture and audio source

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