Devlog of the past few weeks and update


Now I'm completely free. Exams are over, and I have the whole summer to finish the game. That means the game is going to be released before summer ends, or at least I hope so.


Anyway, stuff I've made the last few weeks I was busy af:

SCENES

  • Made puzzle for scene 6
  • Stems improved
  • Changed some textures
  • Sound effect plays when falling in the initial part of the scene
  • Death trigger added

OTHERS

  • Improved recoil system (animation and feeling improved)
  • Hurt animation
    • Now the player camera moves a bit when getting damaged
    • Getting hurt causes screen to turn red for a sec


Also, this:

And if you're interesting, I might consider streaming the development of the game, though I still need to think about it

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