Weekly Devlog 15


SCENES

  • Made second ambience track for scene 6 (stems included)
  • Fixed a bug where monsters infinitely walked along the x axis when chasing the player (had to rotate the map)

MONSTERS

  • Started modeling new monster, which will appear in the water section of scene 6 (see video below)

OTHER

  • Now, supplies can be stacked as long as they're the same (you can stack the same item)
    • This comes with the drawback of only having 2 slots for supply items
    • To incentivize thinking, I'll make a total of 3 (or 4) supply items with very different characteristics. Of course, all of them will heal, but some will have some side effects in exchange for health
  • Fixed a bug that allowed players to go through a door multiple times (by spamming E)
  • Started making concept art and some renders for second part of the game (Forest)


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