Weekly Devlog 15
Call From Within » Devlog
SCENES
- Made second ambience track for scene 6 (stems included)
- Fixed a bug where monsters infinitely walked along the x axis when chasing the player (had to rotate the map)
MONSTERS
- Started modeling new monster, which will appear in the water section of scene 6 (see video below)
OTHER
- Now, supplies can be stacked as long as they're the same (you can stack the same item)
- This comes with the drawback of only having 2 slots for supply items
- To incentivize thinking, I'll make a total of 3 (or 4) supply items with very different characteristics. Of course, all of them will heal, but some will have some side effects in exchange for health
- Fixed a bug that allowed players to go through a door multiple times (by spamming E)
- Started making concept art and some renders for second part of the game (Forest)
Get Call From Within
Download NowName your own price
Call From Within
Find a way out of the corrupted otherworld the places you traverse have turned into
Status | Released |
Author | Darxkl05 |
Genre | Action |
Tags | 3D, Atmospheric, Creepy, First-Person, Horror, Psychological Horror, Retro, Singleplayer, Survival Horror |
More posts
- Update 1.2.5 + Depth Above's page releaseApr 21, 2024
- AwakeningApr 01, 2024
- Developer Commentary on Scenes 1-2Mar 11, 2024
- v.1.2.4Feb 26, 2024
- v.1.2.3Jan 28, 2024
- v.1.2.2 + TrailerJan 26, 2024
- v.1.2.1Jan 10, 2024
- v.1.2.0Jan 07, 2024
- v.1.1.2Jan 04, 2024
- Initial bug fixes (ver 1.1)Jan 03, 2024
Leave a comment
Log in with itch.io to leave a comment.