Weekly Devlog 16
Call From Within » Devlog
Modeling the monster and everything takes a long while so that's why there hasn't been that much progress on other areas. On the plus side, I'm gonna start scene 7 tomorrow, that is almost half of the game done. Don't worry though, I'm not gonna take that much because I have the whole summer vacations to work.
SCENES
- Finished last area of scene 6 that will lead to scene 7
- Finished thinking about the puzzle for this area
- Ambience applied
SOUNDS
- Remade footsteps
- Recorded and edited water sound effects
- Water footsteps
MONSTER
- Model done (in normal circumstances this would have taken a few weeks)
- Textures applied
- Bones created
- Still need to do animations
OTHER
- Remade all of the Beretta 92 mechanics to avoid bugs
- Now all of the events are handled through animations
- These bugs include:
- Shooting once used more than one bullet
- Sometimes reloading one magazine reloaded two of them, often leaving you with negative amount of magazines (damn)
- General bugs regarding variables
- Equip animation being repeated because of poor animation tree management (This bug was also fixed with another item)
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Call From Within
Find a way out of the corrupted otherworld the places you traverse have turned into
Status | Released |
Author | Darxkl05 |
Genre | Action |
Tags | 3D, Atmospheric, Creepy, First-Person, Horror, Psychological Horror, Retro, Singleplayer, Survival Horror |
More posts
- Update 1.2.5 + Depth Above's page releaseApr 21, 2024
- AwakeningApr 01, 2024
- Developer Commentary on Scenes 1-2Mar 11, 2024
- v.1.2.4Feb 26, 2024
- v.1.2.3Jan 28, 2024
- v.1.2.2 + TrailerJan 26, 2024
- v.1.2.1Jan 10, 2024
- v.1.2.0Jan 07, 2024
- v.1.1.2Jan 04, 2024
- Initial bug fixes (ver 1.1)Jan 03, 2024
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