Weekly Devlog 17
Call From Within » Devlog
MONSTER
- Added new monster in the game
- Found an applied an improved way or area detection, where now I don't need to manually animate areas to match parts of the body
- Accuracy increased regarding hitboxes
- Made ALL of the animations
- Idle
- WalkIntro
- Walk
- WalkOutro
- Hurt
- Attack
- Death
- Created animation tree (node that manages animations and its transitions)
- Remade scene 6 part with a massive hole to ressemble more what I did with a render
- Found an applied an improved way or area detection, where now I don't need to manually animate areas to match parts of the body
SFX AND MUSIC
- Implemented stems for final scene 6 ambience
- Implemented SFX for water
- Walking
- Crouching
- Jumping
- Running
- Recorded sound effects for both monsters
WEAPONS
- Added melee attack to Beretta92 to compensate the lack of dedicated melee weapon (for now)
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Call From Within
Find a way out of the corrupted otherworld the places you traverse have turned into
Status | Released |
Author | Darxkl05 |
Genre | Action |
Tags | 3D, Atmospheric, Creepy, First-Person, Horror, Psychological Horror, Retro, Singleplayer, Survival Horror |
More posts
- Update 1.2.5 + Depth Above's page releaseApr 21, 2024
- AwakeningApr 01, 2024
- Developer Commentary on Scenes 1-2Mar 11, 2024
- v.1.2.4Feb 26, 2024
- v.1.2.3Jan 28, 2024
- v.1.2.2 + TrailerJan 26, 2024
- v.1.2.1Jan 10, 2024
- v.1.2.0Jan 07, 2024
- v.1.1.2Jan 04, 2024
- Initial bug fixes (ver 1.1)Jan 03, 2024
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