Weekly Devlog 18


SCENES

  • Completely finished Scene 6
    • Objects to collect
    • Sound effects
  • Transition scene between otherworld and exit now is scene 7
    • Scene 7 completed
      • Map
      • Lightning
      • Mechanic
      • Elevators
      • SFX and ambience

MONSTERS

  • Added SFX to all monsters
    • Idle
    • Death
    • Hurt
    • Attack
  • Added AI to second monster

PLAYER

  • Added animation for walking (head-bob)
  • Implemented muffled audio when player's underwater

OTHER

  • Fixed a bug where lights didn't affect the viewmodel, and so, arms and weapons looked unshaded
  • Added combine mechanic (used in scene 6)
  • Improved lightning on some areas

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