Weekly Devlog 21
Call From Within » Devlog
SFX
- Improved monster sounds
- Added footstep sounds for:
- Dirt
- Grating
- Added river flow sound
OTHER
- Added muzzle flash
- Fixed rain so it followed the player
- Implemented a trigger that disables player's main light source for the sake of progression
- Improved second monster's attack system
- Added a way to avoid a monster attack
MODELS/ANIMATIONS
- Modeled phone
- Added all the animations for the phone
- Pick up
- Hang Up
- On Call
MONSTERS
- Fixed a bug where monsters rotates on the x axis (they tilted because they were looking at the player's head, so if you were jumping, they would rotate, which made them float basically)
- You can dodge a certain enemy attack
SCENES:
- Almost finished scene 8 map
- Including the map itself and all the decorations
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Call From Within
Find a way out of the corrupted otherworld the places you traverse have turned into
Status | Released |
Author | Darxkl05 |
Genre | Action |
Tags | 3D, Atmospheric, Creepy, First-Person, Horror, Psychological Horror, Retro, Singleplayer, Survival Horror |
More posts
- Update 1.2.5 + Depth Above's page releaseApr 21, 2024
- AwakeningApr 01, 2024
- Developer Commentary on Scenes 1-2Mar 11, 2024
- v.1.2.4Feb 26, 2024
- v.1.2.3Jan 28, 2024
- v.1.2.2 + TrailerJan 26, 2024
- v.1.2.1Jan 10, 2024
- v.1.2.0Jan 07, 2024
- v.1.1.2Jan 04, 2024
- Initial bug fixes (ver 1.1)Jan 03, 2024
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