Weekly Devlog 22
Call From Within » Devlog
SCENES
- Finished scene 8 Map
- Triggers
- Modeling
- Lights
- Ending
- Started modeling Scene 9
MONSTERS
- Improved player detection
- Monsters detect player in a much more stable way
- After a ton of weeks, monsters now smoothly rotate when looking at the player
SFX
- Modeled save point (object that lets you save the game)
- Made created sound effect for it (so player can notice it)
- Click SFX
- Added wood door SFX
OTHER
- Added footstep triggers to change footstep depending on surface on newer scenes
- Animated secret (?) cutscene
Btw, next week I'll be on vacation on a place where I won't have acces to my computer, that means I won't workon the game as much. Still, the place I'm going to will be a great source of inspiration, so I'll mostly be working on places and overall progression of the game till the end.
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Call From Within
Find a way out of the corrupted otherworld the places you traverse have turned into
Status | Released |
Author | Darxkl05 |
Genre | Action |
Tags | 3D, Atmospheric, Creepy, First-Person, Horror, Psychological Horror, Retro, Singleplayer, Survival Horror |
More posts
- Update 1.2.5 + Depth Above's page releaseApr 21, 2024
- AwakeningApr 01, 2024
- Developer Commentary on Scenes 1-2Mar 11, 2024
- v.1.2.4Feb 26, 2024
- v.1.2.3Jan 28, 2024
- v.1.2.2 + TrailerJan 26, 2024
- v.1.2.1Jan 10, 2024
- v.1.2.0Jan 07, 2024
- v.1.1.2Jan 04, 2024
- Initial bug fixes (ver 1.1)Jan 03, 2024
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