Weekly Devlog 24


SCENES

  • Rain fade out/fade in in scene 9
  • Started making scene 10:
    • Added ambience (intro and looped version)
    • New footstep sound in use

MONSTERS

  • Started modeling new monster
  • Improved AI and detection for second monster

PLAYER

  • Now it actually feels good to control the player
    • Crouching fixed
    • Jumping revamped
    • Player stays still on slopes
    • Basically remade the entire player controller   

MISC

  • Added sound effect to pill's side effect
  • Made animations smoother:
    • Gaining health
    • Pill's side effect stopping
  • Added Health Drink
  •  Fixed a bug that made you consume pills upon usong health packs
  • Fixed another bug where some supplies took more than one inventory space when stacked

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