Weekly Devlog 30



SCENES

  • Created ambience for Scene 11
  • Modeles and implemented structure in S11, just need to decorate it and some more stuff

MONSTERS

Last regular monster with better AI:

  • Edited navmesh to avoid clipping
  • Doesn't seem to cause lag
  • Attacks/Damage output/SFX repetition frequency changed and improved
  • Fixed a bug where screen distort caused by attack didn't completely dissapear when monster stopped chasing the player

SOUND EFFECTS

  • Added some footstep triggers to change SFX

OTHER

  • Planned some voice lines (need to record them)
  • Started modeling sthe map for later scenes

https://www.youtube.com/channel/UCVMBWiKZuW8qFyVkvoMOr9Q/community?lb=UgkxU08IYM...

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