Weekly Devlog 31


SCENES

  • Finished Scene 11
  • Added puzzle to end Scene 11
    • Modeled all the objects necessary to solve the puzzle
    • Made puzzle render interactive (UI)
  • Created NavMesh for Scene 11
  • Added another room to Scene 11
  • Prepared stuff for Scene 12
  • Added pickups


SFX

  • Created more environmental sound effects 
    • The first two were mainly added to recreate the real life experience I had in the place depicted in scene 11
    • Crickets
    • Ominous low sound 
    • Corruption sfx / sound that plays when it transforms into the otherworld (see the video below)

OTHER

  • Improved M114 firing mechanic and animation

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