Weekly Devlog 32


MONSTERS

  • Placed some monsters on scene 11 and 12

SCENES

  • Scene 12 started 
    • First part already modeled
    • Already have the idea for the next areas
      • I will release a render in a few days showing the place that goes before the render you can see below

SFX

  • Randomized SFX on scene 12

MISC

  • Improved / Finished a lot of details
    • Missing areas to interact with doors
    • Puzzle on Scene 11 now works properly
    • Added sound effects to puzzle on scene 11
    • Added missing start position to some scenes
    • Created missing doors between scenes
    • Created missing navigation meshes
  • Created Save points
    • The only thing missing is the actual saving mechanic
    • Aside from that:
      • UI
      • Sounds
      • Object to interact with
  • Game's main theme song
    • Started being seriously worked on (that is, I've started recording)


Render of the most corrupted area in Scene 12

https://www.artstation.com/artwork/39xGzo

https://www.newgrounds.com/art/view/darxkl05/unheard-affliction




Render of another part in scene 12


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