Weekly Devlog 32
Call From Within » Devlog
MONSTERS
- Placed some monsters on scene 11 and 12
SCENES
- Scene 12 started
- First part already modeled
- Already have the idea for the next areas
- I will release a render in a few days showing the place that goes before the render you can see below
SFX
- Randomized SFX on scene 12
MISC
- Improved / Finished a lot of details
- Missing areas to interact with doors
- Puzzle on Scene 11 now works properly
- Added sound effects to puzzle on scene 11
- Added missing start position to some scenes
- Created missing doors between scenes
- Created missing navigation meshes
- Created Save points
- The only thing missing is the actual saving mechanic
- Aside from that:
- UI
- Sounds
- Object to interact with
- Game's main theme song
- Started being seriously worked on (that is, I've started recording)
Render of the most corrupted area in Scene 12
https://www.artstation.com/artwork/39xGzo
https://www.newgrounds.com/art/view/darxkl05/unheard-affliction
Render of another part in scene 12
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Call From Within
Find a way out of the corrupted otherworld the places you traverse have turned into
Status | Released |
Author | Darxkl05 |
Genre | Action |
Tags | 3D, Atmospheric, Creepy, First-Person, Horror, Psychological Horror, Retro, Singleplayer, Survival Horror |
More posts
- Update 1.2.5 + Depth Above's page releaseApr 21, 2024
- AwakeningApr 01, 2024
- Developer Commentary on Scenes 1-2Mar 11, 2024
- v.1.2.4Feb 26, 2024
- v.1.2.3Jan 28, 2024
- v.1.2.2 + TrailerJan 26, 2024
- v.1.2.1Jan 10, 2024
- v.1.2.0Jan 07, 2024
- v.1.1.2Jan 04, 2024
- Initial bug fixes (ver 1.1)Jan 03, 2024
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