Weekly Devlog 33


SFX

  • Created SFX for the foors leading up to the fight area in scene 12
  • Made SFX for unlocking doors with a puzzle

SCENES

  • Added map model for fight area (render below)
  • Created navmesh of what I have now
  • Added monsters
    • Implemented the different waves using timers
  • Added rain to the begginig area of scene 12
  • Implemented some corruption sounds for area before fight scene


MONSTERS

  • Cleaned the navigation code a bit
  • Fixed invisible monsters bug
    • Before this they could go after you even if they were invisible
    • Now, if they're invisible, they will stay in place. They are not able to detect the player that way


MISC

  • Save screen:
    • Added new BG
    • Improved UI
    • Fixed a bug with the save file's name
  • Continued working on main theme song
    • Already recorded idea for the "climax" part

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