Weekly Devlog 33
Call From Within » Devlog
SFX
- Created SFX for the foors leading up to the fight area in scene 12
- Made SFX for unlocking doors with a puzzle
SCENES
- Added map model for fight area (render below)
- Created navmesh of what I have now
- Added monsters
- Implemented the different waves using timers
- Added rain to the begginig area of scene 12
- Implemented some corruption sounds for area before fight scene
MONSTERS
- Cleaned the navigation code a bit
- Fixed invisible monsters bug
- Before this they could go after you even if they were invisible
- Now, if they're invisible, they will stay in place. They are not able to detect the player that way
MISC
- Save screen:
- Added new BG
- Improved UI
- Fixed a bug with the save file's name
- Continued working on main theme song
- Already recorded idea for the "climax" part
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Call From Within
Find a way out of the corrupted otherworld the places you traverse have turned into
Status | Released |
Author | Darxkl05 |
Genre | Action |
Tags | 3D, Atmospheric, Creepy, First-Person, Horror, Psychological Horror, Retro, Singleplayer, Survival Horror |
More posts
- Update 1.2.5 + Depth Above's page releaseApr 21, 2024
- AwakeningApr 01, 2024
- Developer Commentary on Scenes 1-2Mar 11, 2024
- v.1.2.4Feb 26, 2024
- v.1.2.3Jan 28, 2024
- v.1.2.2 + TrailerJan 26, 2024
- v.1.2.1Jan 10, 2024
- v.1.2.0Jan 07, 2024
- v.1.1.2Jan 04, 2024
- Initial bug fixes (ver 1.1)Jan 03, 2024
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