Weekly Devlog 34
Call From Within » Devlog
SCENES
- Almost finished Scene 12
- Final part being modeled and decorated
- Already have a rough model for Scene 13 as well as some ideas for the final boss fight area
- Transition area:
- Implemented animation for seeminlgy random objects and sounds
SFX AND MUSIC
- Made SFX for transition between areas in Scene 12
- Created and implemented ambience for main part of Scene 12
- Fade out for when monsters are defeated
- Looped and sync with another audio that goes right before it
MONSTERS
- Improved navigation performance on two of the monsters (for some reason one of them still works kind of laggy
- Fixed chase state triggering
- Fixed player detection in one of the monsters
- Some other unwanted bodies were being detected
MISC
- Remade parts of the main theme song
- Made a lot of textures for these last corrupted areas
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Call From Within
Find a way out of the corrupted otherworld the places you traverse have turned into
Status | Released |
Author | Darxkl05 |
Genre | Action |
Tags | 3D, Atmospheric, Creepy, First-Person, Horror, Psychological Horror, Retro, Singleplayer, Survival Horror |
More posts
- Update 1.2.5 + Depth Above's page releaseApr 21, 2024
- AwakeningApr 01, 2024
- Developer Commentary on Scenes 1-2Mar 11, 2024
- v.1.2.4Feb 26, 2024
- v.1.2.3Jan 28, 2024
- v.1.2.2 + TrailerJan 26, 2024
- v.1.2.1Jan 10, 2024
- v.1.2.0Jan 07, 2024
- v.1.1.2Jan 04, 2024
- Initial bug fixes (ver 1.1)Jan 03, 2024
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