Weekly Devlog 37


SCENES

  • Finished Scene 13
    • Map 
    • Pickups
    • Decoration
    • Ambience
    • Triggers
  • Started modeling final scene (Boss arena)
  • Fixed some stuff in previous scenes

MUSIC/AMBIENCE/SFX

  • Finished both versions of the ambience for scene 13
    • A more calm version for the beggining
    • Another one to buildup for the final boss
  • Continued working on game's main theme
  • Recorded voice lines for two characters
    • Some lines were re-recorded due to the low quality of the previous ones
    • Added effects to make them sound realistic in the given scenario (phone call for instance)

MISC

  • Already planned gameplay mechanics for the boss
  • Planned final cutscene
  • Fixed a bug that kept moving the player when dying 
  • Created "cutscene" for all four dialogs of one of the characters

https://www.youtube.com/post/Ugkxhte5HmkRUr-CUfrVEnh06BHlTGSaFsyM (Update on the game's release)

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