Weekly Devlog 38


SCENES

  • Modeled scene 14 (Just the boss arena)
    • Also modeled some other decoration to go with it
    • Map variation also modeled (a specific attack slightly changes the map)
  • Added some extra pickups to Scene 13 just before the final boss

MONSTERS

  • Partially modeled final boss 
  • I already have a clear idea of the mechanics

OTHER

  • Fixed a very important bug regarding the inventory
    • Inventory being full was not being registered properly when it came to supplies
  • Fixed a bug where events were being triggered through another areas that weren't the player
  • Polished some stuff in scene 13


MUSIC/SFX

  • Added a sound effect to a prop in scene 13
  • Started getting sounds to work on for the final boss' ambiance track


Unfortunately I  won't be able to put out a devlog next week, so I'll update you the week after that with everything I've done.

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