Devlog #12 - Scene Puzzles, shaders and particle improvements
Depth Above (Demo) » Devlog
VISUAL IMPROVEMENTS
- Added glow and a slight camera blur to areas with gas particles
- Blur can be stopped by putting mask on
- Blur won't be as noticeable for radiation particles

- Improved screen "corruption" shader
SCENE CHANGES
- Coded scene 5 puzzle
- Connected different parts of the scene
- Added puzzle hints and different lore notes
- Made some new areas to include one last environmental mechanic
- Added third safe room
SFX
- Made all sound effects for the puzzle (levers)
- Started map ambience
BUG FIXES
- Removed weird water textures appearing on the corners of the screen when looking at water
- (Ignore zoom, I couldn't get the same viewpoint lol)
- Fixed pause button text not resetting after entering the settings menu
By the next devlog I'll probably have the new monster ready to be implemented in the game, which will also bring a revamped combat system. As said in the last devlog, scene 5 is almost done, but having added a new scene mechanic just recently, I'll take a few more days to finish that.
Files
depth-above-linux.zip 337 MB
Version 1.0.0 Dec 04, 2024
Depth Above Demo 32 Bits.zip 342 MB
Version 1.0.0 Dec 04, 2024
Depth Above Demo 64 bits.zip 342 MB
Version 1.0.0 Dec 04, 2024
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Depth Above (Demo)
2000s-style horror game heavily influenced by Silent Hill/Cry of Fear/Lost in Vivo
Status | Released |
Author | Darxkl05 |
Genre | Action |
Tags | 3D, Atmospheric, First-Person, Horror, Indie, Psychological Horror, Retro, Survival Horror |
More posts
- Devlog #11 - Water Shaders and Visual Fixes53 days ago
- Devlog #10 - Plans for the full game, first improvements84 days ago
- MAJOR UPDATE 1.0.0Dec 04, 2024
- Major Update Coming SoonNov 28, 2024
- Patch 0.07 ChangelogNov 13, 2024
- Patch 0.0.6 ChangelogNov 12, 2024
- Patch 0.0.5 ChangelogNov 10, 2024
- Patch 0.0.4 ChangelogNov 06, 2024
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