Devlog #13 - New and Improved gameplay mechanics, Scene 5 finished
Depth Above (Demo) » Devlog
SCENES CHANGES / UPDATES
- Finished scene 5 (still lacks monsters and some dialogs for the final area, but that's more "external" work that will be then added to the scene)- VA needed for that section
 
- Planned out scenery for next scene- Will be shorter and more simple, but more impactful lore wise
 


GAMEPLAY
- Added crouching
- Added one prop that damages all entities (environmental damage)
VISUAL IMPROVEMENTS
- Added new overlay for the new type of environmental damage
- Created new shader for environmental damage on scene 5
- Aside from sound queues, radiation now applies a sharpening effect to the screen (ignore weird static artifacts, caused by gif compression)


AMBIENCE AND SFX
- Increased volume for radiation sound
- Recorded, edited and added a bunch of sounds for scene 5
- Made ambience tracks for scene 5- Calm and Combat stems. Unlike S4, there will be multiple encounters throughout the map, where each one of them will trigger the combat stem if necessary
 
BUG FIXES
- Textures used for corruption (final scene from the demo) now look normal when no corruption is applied (they looked darker by default before)
- Radiation triggers now work through a single node. With this change, I don't need to code the player's damage for each scene. (No effect on gameplay, but might improve performance slightly)
Hopefully I'll be able to work a lot more these days, I feel like Scene 5 has taken a lot, but I think it was worth it. It's basically the first scene I do after receiving all the criticisms from the demo, so I've really been paying attention to every small detail.
Files
Depth Above Demo 32 Bits.zip 342 MB  
Version 1.0.0  Dec 04, 2024
Depth Above Demo 64 bits.zip 342 MB  
Version 1.0.0  Dec 04, 2024
depth-above-linux.zip 409 MB  
Version 1.0.0  Dec 04, 2024
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Depth Above (Demo)
2000s-style horror game heavily influenced by Silent Hill/Cry of Fear/Lost in Vivo
| Status | Released | 
| Author | Darxkl05 | 
| Genre | Action | 
| Tags | 3D, Atmospheric, First-Person, Horror, Indie, Psychological Horror, Retro, Survival Horror | 
More posts
- BCN GAME FEST DEPTH ABOVE STAND INFO21 days ago
- DEPTH ABOVE AT BCN GAME FEST 202529 days ago
- Devlog #16- UI and HUD improvements, monster fully implemented65 days ago
- Devlog #15 - New weapon, gameplay improvements, underwater effectsJul 20, 2025
- Devlog #14 - New monster, planning future sectionsMay 21, 2025
- Linux Build FixMay 15, 2025
- Devlog #12 - Scene Puzzles, shaders and particle improvementsMar 11, 2025
- Devlog #11 - Water Shaders and Visual FixesFeb 09, 2025

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