A downloadable game for Windows and Linux

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William, a 19-year-old student, finds himself searching a nearby beach for Lynn, a woman he met some time ago. They had been leaving notes for each other whenever one was absent, but a few days ago, the notes from Lynn suddenly stopped. This made William increasingly paranoid, eventually driving him to explore all kinds of places just to find her. His search takes him through various locations that seem to relate to Lynn, or even William somehow.

Depth Above is an atmospheric retro horror game inspired by games like Silent Hill 3, Cry of Fear, Fatal Frame, and other games which use a mid 2000s graphical style.

Since this is just a demo for now, the game should take around 30 minutes to beat, and it includes exploration, combat, and a lot of horror sections.

If you wish to support the development, you can donate me on Ko-fi or itch.io directly.

I really hope you enjoy the Demo of Depth Above, I can't wait to see you all play it ^^

Controls:

MovementWASD
AttackLMB
BlockRMB
RunShift
JumpSpace
InventoryTAB
Pause / Exit MenuESC
Interact E
Use health item (select in the inventory and use in-gameB
Use maskV


Updated 11 days ago
StatusReleased
PlatformsWindows, Linux
Rating
Rated 4.0 out of 5 stars
(2 total ratings)
AuthorDarxkl05
GenreAction
Tags3D, Atmospheric, First-Person, Horror, Indie, Psychological Horror, Retro, Survival Horror
Average sessionAbout a half-hour

Download

Download NowName your own price

Click download now to get access to the following files:

Depth Above Demo 32 Bits.zip 342 MB
Version 1.0.0
Depth Above Demo 64 bits.zip 342 MB
Version 1.0.0
depth-above-linux.zip 337 MB
Version 1.0.0

Development log

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Comments

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(2 edits) (+1)

This game has a lot of potential and it has brilliant atmosphere.

However…

Once I got the Nightstick (and had a taste of combat) the tension kinda lift off.

What is the point of having a block button if enemy doesn’t get stunned and blocking negates jack-shit of a damage? The stick doesn’t have a swing SFX which makes me feel like my own weapon is ignoring me.

You said in the desription that the game is inspired by Cry of Fear and Silent Hill 3 and i REALLY felt that. I love both games. But time and time again I convince myself that…

TEDIUM MAKES NO TENSION, ONLY FRUSTRATION.

You can create a great horror game that makes you shit your pants without tedious mechanics. Like Cry of Fear, F.E.A.R, Amnesia The Bunker, Silent Hill 2 Remake etc.

My suggetions:

  • rehash the combat, make it more satisfying.
  • put more SFX.
  • need more psychological tricks both audio and visual (for example shadow people showing up once in a frame or irl knocks).

You are on the right track and I believe in the project.

(+1)

Thanks for the comment, I really appreciate the serious feedback. I'm currently working on a major update, so I'll fix the issues you mentioned and add some new stuff as well. I'm aware the combat is not the best, so I'll try to improve it as much as possible for both this major update and the final game.

(1 edit) (+1)

Loved the aesthetics and ambiance - great use of sound design especially

Really buggy experience for me, though. I think the monster's death animation didn't trigger, because I hit them a few times and then they just stood there and I could keep hitting them but they never died or did anything, until I realized I could just walk right through them. I also was unable to use the medkits in my inventory, the only selectable option was 'examine' despite me having low health. I also had huge stutters every time the game seemed to be loading something, though it could be my machine being a bit of a potato. (64bit build 0.0.6)

(+1)

Thanks for playing! Regarding the medkit, clicking on it already sets it as "current health item", which you can see at the bottom of the inventory. Once the current health item is set to medkit, you can go back to the game and press B to use it. I guess it isn't that clear, I'll try to fix that on the next update. 

When it comes to the monster, it's the first time I've heard that happening. Did the monster play any sound before standing still? It could be that the monster died, but the death animation didn't play

I hope you enjoyed the game regardless ^^

(+1)

Ight quick update on the monster thing, the bug only happens on the newest build, and it's caused by something I did for one specific monster at the end, I'll publish a new patch as soon as I can

(+1)

Really cool demo, smooth all around except for that elevator that takes you out of bounds somewhere at the end of the game. The visuals and sound really create a solid atmosphere though, keep it up!

Thanks a lot, though it's weird that you mention the out of bounds thing, did the collisions on the elevator work fine for you?

It was right before the long corridor to the end. The collisions were just not present on the elevator. Should've phrased it better but that's what I meant.

Thanks for mentioning that, I'll fix it as soon as I can ^^ 

After I obtained the flashlight...what should I do?Is that the end of the demo?

(+1)

You need to solve the puzzle with the drain buttons

(2 edits)

Also,There's an enemy...I can't pass it...When I took out the mask..I die instanly from the gas..or I can't take out the weapon to fight it.And I've faced some glitches..

(+1)

Well..I finished the demo...I've faced some glitches...near the end I went to elevator and I was out of the map,Some stuff...I recommend...for example when there's gas to the room to be more noticeable..Overall..I like the demo,the atmosphere,the graphics!

(+1)

Thanks for playing it! The bug you just mentioned and some other bugs have already been fixed in patch 0.0.2

Another thing I would like to mention is about brightness..even in gamma settings...I increased it..still is too dark..