Devlog #17 - BCN Game Fest, Underwater movement, scene 6 map updates
Wallpaper engine link to the render
BCN GAME FEST
To everyone that tried the game at BCN Game Fest, thank you so much ^^. Being there with my stand and seeing people play Depth Above has been one of the most rewarding experiences of my life. I met so many amazing and talented people on there, and I'm glad you all enjoyed the game and some of the freebies. For those of you that couldn't attend, here are some highlights of the event, as well as some of the feedback I wrote down:
SWIMMING AND UNDERWATER ENVIRONMENTS
- Full underwater movement done
- Actual movement
- Limited dashing and blur
- Drowning and recovery
- Vertical controls
- Improved underwater shaders (Added different fog colors for different parts of the scene) + bubbles
- Added different bubbles to steam pipes underwater
(thanks MGS2 for the inspiration on the underwater look)

SCENES
- Playtested scene 5
- Added missing collisions
- Fixed SFX triggers
- Scene 6 map 40% done and decorated
MONSTERS
- Monsters now smoothly rotate to look at the player
- Slight head rotation on top of body movement
- Added intro animation on scene 5 for new monster
BUG FIXES / GENERAL IMPROVEMENTS
- Equipped supply background fixed (now dissapears when supply is removed from the inventory)
- The background for equipped objects now properly dissapears when resetting a scene
- Fixed non-y rotation on all monsters
- Attacking now brings your body forward really slightly, feels a lot better in combat
Using the feedback from BCN Game Fest, I'll improve some aspects from the first demo so they're fixed on the next release (see video for specific details). Still, I will mainly focus on the development of scene 6, since the swimming and drowning mechanics have already been implemented.
Get Depth Above (Demo)
Depth Above (Demo)
2000s-style horror game heavily influenced by Silent Hill/Cry of Fear/Lost in Vivo
| Status | Released |
| Author | Darxkl05 |
| Genre | Action |
| Tags | 3D, Atmospheric, First-Person, Horror, Indie, Psychological Horror, Retro, Survival Horror |
More posts
- BCN GAME FEST DEPTH ABOVE STAND INFO32 days ago
- DEPTH ABOVE AT BCN GAME FEST 202540 days ago
- Devlog #16- UI and HUD improvements, monster fully implemented76 days ago
- Devlog #15 - New weapon, gameplay improvements, underwater effectsJul 20, 2025
- Devlog #14 - New monster, planning future sectionsMay 21, 2025
- Linux Build FixMay 15, 2025
- Devlog #13 - New and Improved gameplay mechanics, Scene 5 finishedApr 13, 2025
- Devlog #12 - Scene Puzzles, shaders and particle improvementsMar 11, 2025
- Devlog #11 - Water Shaders and Visual FixesFeb 09, 2025

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