Devlog #3
Depth Above (Demo) » Devlog
Been pretty busy over the past few weeks, but I'm back with more updates on Depth Above
GENERAL
- Fixed posterize/dither effect being cutoff
- Improved lightning on some scenes and fixed visual glitches related to them
SCENES
- Scene 2 finished, with the only thing left being the weapon pickup
- Save Room has been created. I think this is one of the things that took a lot of time since, aside from just the room, I had to model and texture all the props, as well as making the music for it.
- Scene 3 started
- Scene 3 will include some lore elements, as it will probably be the first scene to have some actual lore implications
SFX/MUSIC
- Made music for safe room (BETA)
- Recorded sound effects for monsters
- Started ambience for Scene 2
MODELS/ASSETS
- Added some more decoration assets: Barrels/Grating/Debri
- Modeled and textured all the props for the safe room


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Depth Above (Demo)
2000s-style horror game heavily influenced by Silent Hill/Cry of Fear/Lost in Vivo
| Status | Released | 
| Author | Darxkl05 | 
| Genre | Action | 
| Tags | 3D, Atmospheric, First-Person, Horror, Indie, Psychological Horror, Retro, Survival Horror | 
More posts
- BCN GAME FEST DEPTH ABOVE STAND INFO21 days ago
- DEPTH ABOVE AT BCN GAME FEST 202529 days ago
- Devlog #16- UI and HUD improvements, monster fully implemented64 days ago
- Devlog #15 - New weapon, gameplay improvements, underwater effectsJul 20, 2025
- Devlog #14 - New monster, planning future sectionsMay 21, 2025
- Linux Build FixMay 15, 2025
- Devlog #13 - New and Improved gameplay mechanics, Scene 5 finishedApr 13, 2025
- Devlog #12 - Scene Puzzles, shaders and particle improvementsMar 11, 2025
- Devlog #11 - Water Shaders and Visual FixesFeb 09, 2025

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