Devlog #3
Depth Above (Demo) » Devlog
Been pretty busy over the past few weeks, but I'm back with more updates on Depth Above
GENERAL
- Fixed posterize/dither effect being cutoff
- Improved lightning on some scenes and fixed visual glitches related to them
SCENES
- Scene 2 finished, with the only thing left being the weapon pickup
- Save Room has been created. I think this is one of the things that took a lot of time since, aside from just the room, I had to model and texture all the props, as well as making the music for it.
- Scene 3 started
- Scene 3 will include some lore elements, as it will probably be the first scene to have some actual lore implications
SFX/MUSIC
- Made music for safe room (BETA)
- Recorded sound effects for monsters
- Started ambience for Scene 2
MODELS/ASSETS
- Added some more decoration assets: Barrels/Grating/Debri
- Modeled and textured all the props for the safe room
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Depth Above (Demo)
2000s-style horror game heavily influenced by Silent Hill/Cry of Fear/Lost in Vivo
Status | Released |
Author | Darxkl05 |
Genre | Action |
Tags | 3D, Atmospheric, First-Person, Horror, Indie, Psychological Horror, Retro, Survival Horror |
More posts
- Patch 0.07 Changelog21 hours ago
- Patch 0.0.6 Changelog2 days ago
- Patch 0.0.5 Changelog4 days ago
- Patch 0.0.4 Changelog8 days ago
- Patch 0.0.3 changelog10 days ago
- Patch 0.0.2 changelog10 days ago
- Patch 0.0.1 changelog12 days ago
- Demo release date13 days ago
- Last updates before Demo Release - Devlog #918 days ago
- Updated combat and last scene before Demo - Devlog #844 days ago
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