First monster added - Devlog #4




MONSTERS

  • Fully added monster to the game
    • Textured
    • Modeled
    • Animated everything except the reveal cutscene (Idle, Walk, Attack, Dodge, Hurt, Death)
    • AI to chase player or other enemies. For now it's only able to chase the player, I still need to debate whether there should be infight or similar things such as enemies distracting others
  • Scenes can handle which monsters have been killed or not. This comes in handy from a development stand point mostly because it allows me to manage saves in an easier way.

SFX

  • Finished ambience for Scene 2
  • Started doing "chase" music, may appear when first encountering the first enemy
  • Recorded monster sounds 

OTHER

  • Updated water shader so it distorts whatevers behind the mesh. Before this change, water only deformed it's own texture, but now it's able to distort whatever's behind it.

  • Added Hurt and Damage functions for both the player and the monster

Get Depth Above (Demo)

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.