First monster added - Devlog #4
Depth Above (Demo) » Devlog
MONSTERS

- Fully added monster to the game
- Textured
- Modeled
- Animated everything except the reveal cutscene (Idle, Walk, Attack, Dodge, Hurt, Death)
- AI to chase player or other enemies. For now it's only able to chase the player, I still need to debate whether there should be infight or similar things such as enemies distracting others
- Scenes can handle which monsters have been killed or not. This comes in handy from a development stand point mostly because it allows me to manage saves in an easier way.
SFX
- Finished ambience for Scene 2
- Started doing "chase" music, may appear when first encountering the first enemy
- Recorded monster sounds
OTHER
- Updated water shader so it distorts whatevers behind the mesh. Before this change, water only deformed it's own texture, but now it's able to distort whatever's behind it.
- Added Hurt and Damage functions for both the player and the monster

Get Depth Above (Demo)
Download NowName your own price
Depth Above (Demo)
2000s-style horror game heavily influenced by Silent Hill/Cry of Fear/Lost in Vivo
| Status | Released |
| Author | Darxkl05 |
| Genre | Action |
| Tags | 3D, Atmospheric, First-Person, Horror, Indie, Psychological Horror, Retro, Survival Horror |
More posts
- Devlog #17 - Underwater movement, scene 6 map updates5 hours ago
- BCN GAME FEST DEPTH ABOVE STAND INFO22 days ago
- DEPTH ABOVE AT BCN GAME FEST 202530 days ago
- Devlog #16- UI and HUD improvements, monster fully implemented66 days ago
- Devlog #15 - New weapon, gameplay improvements, underwater effectsJul 20, 2025
- Devlog #14 - New monster, planning future sectionsMay 21, 2025
- Linux Build FixMay 15, 2025
- Devlog #13 - New and Improved gameplay mechanics, Scene 5 finishedApr 13, 2025
- Devlog #12 - Scene Puzzles, shaders and particle improvementsMar 11, 2025
- Devlog #11 - Water Shaders and Visual FixesFeb 09, 2025

Leave a comment
Log in with itch.io to leave a comment.