Scene 3 Map + Lore Updates - Devlog #5
Depth Above (Demo) » Devlog
SCENES
- Made scene 3 a bit longer, monster is introduced later on
- Fixed missing collisions on Scenes 1 and 2
- Created props and puzzle for scene 3
- Fully implemented a turnstile
- Stays in place whenever's closed
- Rotates when the player's inside and checks if the player's on the next area or not.
VISUAL IMPROVEMENTS
- Created glass shader (For now only used in Scene 3)
- Heavily improved player's hurt animation
- Added physical details to doors
- Added steam particles to pipes
LORE
- Aside from the main lore, some scenes that take place in the same place will have a subplot connected to the main one. To get the gist of it you can try to solve the ARG in the video above
SFX
- Added in-game sounds to the monster
- Started subtle ambience for scene 3
- Made a bunch of sound effects for the different props on scene 3
OTHER
- Modeled and textured melee weapon
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Depth Above (Demo)
2000s-style horror game heavily influenced by Silent Hill/Cry of Fear/Lost in Vivo
Status | Released |
Author | Darxkl05 |
Genre | Action |
Tags | 3D, Atmospheric, First-Person, Horror, Indie, Psychological Horror, Retro, Survival Horror |
More posts
- Patch 0.07 Changelog13 days ago
- Patch 0.0.6 Changelog14 days ago
- Patch 0.0.5 Changelog16 days ago
- Patch 0.0.4 Changelog21 days ago
- Patch 0.0.3 changelog23 days ago
- Patch 0.0.2 changelog23 days ago
- Patch 0.0.1 changelog24 days ago
- Demo release date25 days ago
- Last updates before Demo Release - Devlog #931 days ago
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