Melee weapon and gameplay updates - Devlog #6
Depth Above (Demo) » Devlog
WEAPONS
- Added melee weapon to the game:- Animation manager created
- Recorded sounds for it
- Inputs added
 
- Created blocking mechanic which blocks certain amount of damage depending on the weapon equipped
- Player code can now handle different viewmodels with the same snippet of code- Player gets curently equipped weapon from the player resource, which also includes other useful parameters
 
MAPS
- Fully designed scene 3 (and probably part of 4) map and their mechanics- Will include a pair of puzzles leading to the end of the demo
 
- Continued modeling and texturing scene 3
- Monsters placed on scene 3
OTHER
- Added corruption effects to objects instead of camera (appears in the demo)
- Modeled and textured screwdriver for the first part of scene 3

- Started designing logo for the demo

- Designed menu and revamped inventory design
- Made some ambience
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Depth Above (Demo)
2000s-style horror game heavily influenced by Silent Hill/Cry of Fear/Lost in Vivo
| Status | Released | 
| Author | Darxkl05 | 
| Genre | Action | 
| Tags | 3D, Atmospheric, First-Person, Horror, Indie, Psychological Horror, Retro, Survival Horror | 
More posts
- BCN GAME FEST DEPTH ABOVE STAND INFO21 days ago
- DEPTH ABOVE AT BCN GAME FEST 202529 days ago
- Devlog #16- UI and HUD improvements, monster fully implemented65 days ago
- Devlog #15 - New weapon, gameplay improvements, underwater effectsJul 20, 2025
- Devlog #14 - New monster, planning future sectionsMay 21, 2025
- Linux Build FixMay 15, 2025
- Devlog #13 - New and Improved gameplay mechanics, Scene 5 finishedApr 13, 2025
- Devlog #12 - Scene Puzzles, shaders and particle improvementsMar 11, 2025
- Devlog #11 - Water Shaders and Visual FixesFeb 09, 2025

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