Melee weapon and gameplay updates - Devlog #6
Depth Above (Demo) » Devlog
WEAPONS
- Added melee weapon to the game:
- Animation manager created
- Recorded sounds for it
- Inputs added
- Created blocking mechanic which blocks certain amount of damage depending on the weapon equipped
- Player code can now handle different viewmodels with the same snippet of code
- Player gets curently equipped weapon from the player resource, which also includes other useful parameters
MAPS
- Fully designed scene 3 (and probably part of 4) map and their mechanics
- Will include a pair of puzzles leading to the end of the demo
- Continued modeling and texturing scene 3
- Monsters placed on scene 3
OTHER
- Added corruption effects to objects instead of camera (appears in the demo)
- Modeled and textured screwdriver for the first part of scene 3
- Started designing logo for the demo
- Designed menu and revamped inventory design
- Made some ambience
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Depth Above (Demo)
2000s-style horror game heavily influenced by Silent Hill/Cry of Fear/Lost in Vivo
Status | Released |
Author | Darxkl05 |
Genre | Action |
Tags | 3D, Atmospheric, First-Person, Horror, Indie, Psychological Horror, Retro, Survival Horror |
More posts
- Patch 0.07 Changelog21 hours ago
- Patch 0.0.6 Changelog2 days ago
- Patch 0.0.5 Changelog4 days ago
- Patch 0.0.4 Changelog8 days ago
- Patch 0.0.3 changelog10 days ago
- Patch 0.0.2 changelog10 days ago
- Patch 0.0.1 changelog12 days ago
- Demo release date13 days ago
- Last updates before Demo Release - Devlog #918 days ago
- Updated combat and last scene before Demo - Devlog #844 days ago
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