UI and general improvements - Devlog #7
Depth Above (Demo) » Devlog
UI
- Added health and stamina HUD indicator
- Health in HUD matches actual player health
- Designed stamina system with tired state
- Designed notes menu
- Text from notes can now be read through a Silent Hill-esque interaction
INVENTORY
- Made renders for all the inventory items
- Renders show up in the inventory as item icons
- Made shader for low health inside the inventory (bar flickers when health is below 20 to add more tension)
- Designed new system for items
- Instead of using buttons, a set of items inside of another one (ItemList node) will be used instead. This node allows me to add new items in a much easier way, as well as detecting the currently selected item
- Animated selection box for currently selected items, weapons and supplies
- Designed equip / unequip system, which also modifies the viewmodel visibility according to the equipped item
OTHER
- Edited and added stone footsteps as well as the whole footstep sound system.
- Finished save room interaction with note system
- Fixed major raycast bug
- Fixed flashlight and nightstick viewmodel clipping through walls
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Depth Above (Demo)
2000s-style horror game heavily influenced by Silent Hill/Cry of Fear/Lost in Vivo
Status | Released |
Author | Darxkl05 |
Genre | Action |
Tags | 3D, Atmospheric, First-Person, Horror, Indie, Psychological Horror, Retro, Survival Horror |
More posts
- Patch 0.07 Changelog13 days ago
- Patch 0.0.6 Changelog14 days ago
- Patch 0.0.5 Changelog16 days ago
- Patch 0.0.4 Changelog21 days ago
- Patch 0.0.3 changelog23 days ago
- Patch 0.0.2 changelog23 days ago
- Patch 0.0.1 changelog24 days ago
- Demo release date25 days ago
- Last updates before Demo Release - Devlog #931 days ago
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