UI and general improvements - Devlog #7


UI

  • Added health and stamina HUD indicator
  • Health in HUD matches actual player health
  • Designed stamina system with tired state

  • Designed notes menu 
    • Text from notes can now be read through a Silent Hill-esque interaction


INVENTORY

  • Made renders for all the inventory items
    • Renders show up in the inventory as item icons


  • Made shader for low health inside the inventory (bar flickers when health is below 20 to add more tension)


  • Designed new system for items
    • Instead of using buttons, a set of items inside of another one (ItemList node) will be used instead. This node allows me to add new items in a much easier way, as well as detecting the currently selected item
  • Animated selection box for currently selected items, weapons and supplies


  • Designed equip / unequip system, which also modifies the viewmodel visibility according to the equipped item


OTHER

  • Edited and added stone footsteps as well as the whole footstep sound system.
  • Finished save room interaction with note system
  • Fixed major raycast bug
  • Fixed flashlight and nightstick viewmodel clipping through walls 

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