UI and general improvements - Devlog #7
Depth Above (Demo) » Devlog
UI
- Added health and stamina HUD indicator
- Health in HUD matches actual player health
- Designed stamina system with tired state

- Designed notes menu
- Text from notes can now be read through a Silent Hill-esque interaction
INVENTORY
- Made renders for all the inventory items- Renders show up in the inventory as item icons
 

- Made shader for low health inside the inventory (bar flickers when health is below 20 to add more tension)

- Designed new system for items- Instead of using buttons, a set of items inside of another one (ItemList node) will be used instead. This node allows me to add new items in a much easier way, as well as detecting the currently selected item
 
- Animated selection box for currently selected items, weapons and supplies

- Designed equip / unequip system, which also modifies the viewmodel visibility according to the equipped item
OTHER
- Edited and added stone footsteps as well as the whole footstep sound system.
- Finished save room interaction with note system
- Fixed major raycast bug
- Fixed flashlight and nightstick viewmodel clipping through walls
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Depth Above (Demo)
2000s-style horror game heavily influenced by Silent Hill/Cry of Fear/Lost in Vivo
| Status | Released | 
| Author | Darxkl05 | 
| Genre | Action | 
| Tags | 3D, Atmospheric, First-Person, Horror, Indie, Psychological Horror, Retro, Survival Horror | 
More posts
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- DEPTH ABOVE AT BCN GAME FEST 202529 days ago
- Devlog #16- UI and HUD improvements, monster fully implemented64 days ago
- Devlog #15 - New weapon, gameplay improvements, underwater effectsJul 20, 2025
- Devlog #14 - New monster, planning future sectionsMay 21, 2025
- Linux Build FixMay 15, 2025
- Devlog #13 - New and Improved gameplay mechanics, Scene 5 finishedApr 13, 2025
- Devlog #12 - Scene Puzzles, shaders and particle improvementsMar 11, 2025
- Devlog #11 - Water Shaders and Visual FixesFeb 09, 2025

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