Updated combat and last scene before Demo - Devlog #8
Depth Above (Demo) » Devlog
Just as a heads up, there's probably less than 3 devlogs until the DEMO releases, so it's pretty close
UI
- Added extra interaction type
- Made rendered backgrounds for some interactions (Preview below)

- Notes are now saved in the inventory, so you can check them out anytime
- Added tip label for some interactions

MUSIC AND SFX
- Added SFX when picking up notes
- Made all the ambient tracks for scene 3- Calm stems for area before monster
- Combat and calm stems for monster encounters
 
MONSTERS AND WEAPONS
- Nightstick attack added (can damage monsters at melee range)
- Nightstick blocking mechanic fixed
- Monster fully finished -> Mechanics/SFX/Health/Collisions...
- Added camera fov change when attacking
- Made cutscene for the monster's first appearance
SCENES
- Completely finished Scene 3
- Scene 4 map already planned out, map finished
- Scene 4 puzzles still need to be done
- Added new mechanic for scene 4, as to make the map more interesting
- Added new shader for some objects in scene 3 - This shader will be included in the most intense horror sections
BUG FIXES
- Fade out - in playing randomly in the inventory fixed
- Nighstick viewmodel's animation repeating every frame
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Depth Above (Demo)
2000s-style horror game heavily influenced by Silent Hill/Cry of Fear/Lost in Vivo
| Status | Released | 
| Author | Darxkl05 | 
| Genre | Action | 
| Tags | 3D, Atmospheric, First-Person, Horror, Indie, Psychological Horror, Retro, Survival Horror | 
More posts
- BCN GAME FEST DEPTH ABOVE STAND INFO21 days ago
- DEPTH ABOVE AT BCN GAME FEST 202529 days ago
- Devlog #16- UI and HUD improvements, monster fully implemented64 days ago
- Devlog #15 - New weapon, gameplay improvements, underwater effectsJul 20, 2025
- Devlog #14 - New monster, planning future sectionsMay 21, 2025
- Linux Build FixMay 15, 2025
- Devlog #13 - New and Improved gameplay mechanics, Scene 5 finishedApr 13, 2025
- Devlog #12 - Scene Puzzles, shaders and particle improvementsMar 11, 2025
- Devlog #11 - Water Shaders and Visual FixesFeb 09, 2025

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