Updated combat and last scene before Demo - Devlog #8




Just as a heads up, there's probably less than 3 devlogs until the DEMO releases, so it's pretty close

UI

  • Added extra interaction type 
  • Made rendered backgrounds for some interactions (Preview below)
  • Notes are now saved in the inventory, so you can check them out anytime
  • Added tip label for some interactions


MUSIC AND SFX

  • Added SFX when picking up notes
  • Made all the ambient tracks for scene 3
    • Calm stems for area before monster
    • Combat and calm stems for monster encounters

MONSTERS AND WEAPONS

  • Nightstick attack added (can damage monsters at melee range)
  • Nightstick blocking mechanic fixed
  • Monster fully finished -> Mechanics/SFX/Health/Collisions...
  • Added camera fov change when attacking
  • Made cutscene for the monster's first appearance

SCENES

  • Completely finished Scene 3
  • Scene 4 map already planned out, map finished
  • Scene 4 puzzles still need to be done
  • Added new mechanic for scene 4, as to make the map more interesting
  • Added new shader for some objects in scene 3 - This shader will be included in the most intense horror sections

BUG FIXES

  • Fade out - in playing randomly in the inventory fixed
  • Nighstick viewmodel's animation repeating every frame

Get Depth Above (Demo)

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