Last updates before Demo Release - Devlog #9
Depth Above (Demo) » Devlog
UI
- Added 3 different screen effects for scene 4's main gimmick
- Added modulation functions for those screen effects (fade, pulse effect, image blending...)
- Created texture for two new documents that can be grabbed
- Made render for the last puzzle of the demo
- Added hint showing how to use health items
- Made settings menu
- Added texture icon or medkit
SFX
- Heavy Breathing:
- As for this one, there are 4 breath samples. They're played at random so that it doesn't feel repetitive
- Opening/Closing Inventory
- Using certain viewmodel
- Nightstick Attacks
- Elevator Doors
- Grab Item
- Air sounds
SCENES
- Made final puzzle of the demo -> Hint and actual puzzle
- Scene 4 finished
- Finished Last Scene of the demo
MODELS
- Modeled health pack
- Animated viewmodel when using health pack
BUG FIXES
- Animations not working on some viewmodels after re-equipping
- Missing sound effects
- Inventory blocked on certain moments
- Fade-out-in when pressing escape inside the inventory
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Depth Above (Demo)
2000s-style horror game heavily influenced by Silent Hill/Cry of Fear/Lost in Vivo
Status | Released |
Author | Darxkl05 |
Genre | Action |
Tags | 3D, Atmospheric, First-Person, Horror, Indie, Psychological Horror, Retro, Survival Horror |
More posts
- Patch 0.07 Changelog9 hours ago
- Patch 0.0.6 Changelog1 day ago
- Patch 0.0.5 Changelog3 days ago
- Patch 0.0.4 Changelog8 days ago
- Patch 0.0.3 changelog10 days ago
- Patch 0.0.2 changelog10 days ago
- Patch 0.0.1 changelog11 days ago
- Demo release date12 days ago
- Updated combat and last scene before Demo - Devlog #844 days ago
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